Papers with vision-and-language navigation

9 papers
Navigation as Attackers Wish? Towards Building Robust Embodied Agents under Federated Learning (2024.naacl-long)

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Challenge: Towards Byzantine-robust federated embodied agent learning, we study the attack and defense for the task of vision-and-language navigation (VLN)
Approach: They propose a new method to defend against a navigation-and-language navigation attack using navigation as wish (NAW) the method provides the server with a 'prompt' of the vision-and language alignment variance between benign and malicious clients so they can be distinguished during training.
Outcome: The proposed method outperforms other state-of-the-art defense methods on two VLN datasets.
LangNav: Language as a Perceptual Representation for Navigation (2024.findings-naacl)

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Challenge: Existing approaches to vision-and-language navigation use visual features as the perceptual representation of a visual representation of an agent's egocentric panoramic view.
Approach: They propose to use off-the-shelf vision systems to convert an agent’s egocentric panoramic view into natural language descriptions.
Outcome: The proposed approach improves on the R2R VLN benchmark by using synthetic trajectories from a prompted language model and domain transfer where a policy learned on one simulated environment (ALFRED) is transferred to another (more realistic) environment and combining both vision- and language-based representations.
Into the Unknown: Generating Geospatial Descriptions for New Environments (2024.findings-acl)

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Challenge: Similar to vision-and-language navigation tasks, the Rendezvous (RVS) task requires reasoning over allocentric spatial relationships using non-sequential navigation instructions and maps.
Approach: They propose a large-scale augmentation method for generating high-quality synthetic data for new environments using readily available geospatial data.
Outcome: The proposed method improves accuracy on unseen and seen environments by 45.83% on the Rendezvous (RVS) task.
VISITRON: Visual Semantics-Aligned Interactively Trained Object-Navigator (2022.findings-acl)

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Challenge: Interactive robots navigating photo-realistic environments need to be trained to handle dynamic nature of dialogue and vision-and-language navigation (VLN).
Approach: They propose a Transformer-based multi-modal navigator that is better suited to the interactive regime inherent to Cooperative Vision-and-Dialog Navigation (CVDN).
Outcome: The proposed model is trained to identify and associate object-level concepts and semantics between the environment and dialogue history and identify when to interact vs. navigate via imitation learning of a binary classification head.
Robust Navigation with Language Pretraining and Stochastic Sampling (D19-1)

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Challenge: Existing methods to learn visual representations and action decoding schemes are limited to previously unseen instructions and environments.
Approach: They propose a stochastic sampling scheme to reduce the gap between the expert actions in training and sampled actions in test to correct its own mistakes.
Outcome: The proposed methods achieve 6% absolute gain over the previous best results on the Room-to-Room benchmark.
BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby Steps (2020.acl-main)

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Challenge: Existing state-of-the-art VLN agents do not generalize well for long navigation tasks.
Approach: They propose a VLN agent that is learned to navigate by decomposing long instructions into shorter ones and completing them sequentially.
Outcome: The proposed agent can follow long instructions better than existing ones, but it does not generalize well.
FOAM: A Follower-aware Speaker Model For Vision-and-Language Navigation (2022.naacl-main)

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Challenge: Existing speaker-follower models are follower-agnostic and fail to take state of follower into account.
Approach: They propose a speaker-follower model that is constantly updated given follower feedback . they optimize the speaker and obtain its training signals by evaluating the follower on labeled data .
Outcome: The proposed model outperforms strong baseline models on room-to-room and room-across-room datasets.
MapGPT: Map-Guided Prompting with Adaptive Path Planning for Vision-and-Language Navigation (2024.acl-long)

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Challenge: Embodied agents equipped with GPT as their brains have extraordinary decision-making and generalization abilities across various tasks.
Approach: They propose a map-based agent that introduces an online linguistic-formed map to encourage global exploration.
Outcome: The proposed agent achieves state-of-the-art zero-shot performance on R2R and REVERIE simultaneously.
CorNav: Autonomous Agent with Self-Corrected Planning for Zero-Shot Vision-and-Language Navigation (2024.findings-acl)

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Challenge: Existing vision-and-language navigation methods do not incorporate environmental feedback into their decision-making processes.
Approach: They propose a framework that incorporates environmental feedback into decision-making and a 3D simulator that renders realistic scenarios using Unreal Engine 5.
Outcome: The proposed framework outperforms existing vision-and-language navigation methods in a zero-shot multi-task setting by 28.1% on average.

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